I am a builder, a brainstormer, and a big-picture dreamer who jumps right in. Animation excites me because it blends art and technology in a way that feels both creative and challenging. I have a background in computer science, but I have always been drawn to creative spaces where people join forces to make something that truly moves others.
I am not the type to wait for the perfect opportunity. I chase it. I pour myself into personal projects, try new tools just to see what they can do, and say yes to every chance to be part of the process. I want to work with teams who care deeply, who experiment fearlessly, and who push one another to create the best work possible.
If you’re looking for someone who shows up hungry to learn, ready to contribute, and genuinely obsessed with animation, I’m your person.
I work in Blender, Houdini, and Maya to build, animate, and experiment. These tools are my playground for creating anything that moves or changes.
I use Python, C++, and C# to automate, build tools, and solve problems. Coding is my way to bring creative ideas to life.
With HTML, CSS, and JavaScript, I turn code into clean, interactive websites people enjoy exploring.
I switch easily between Windows and Mac and rely on GitHub to keep projects organized and teamwork smooth.
I’m diving into animation by teaching myself Blender, Maya, Houdini, RoughAnimator, and Adobe Animate through fun, hands-on projects that explore motion, modeling, lighting, and storytelling. I’m excitedly documenting everything I learn as I experiment and discover which area really sparks my passion. I’m eager to keep growing, gaining experience, and putting together a demo reel that reflects my journey. Demo reel coming soon!
My Pipeline Pal is a handy little scripting tool I built with animation studios in mind. It takes messy, chaotic file folders and turns them into neat, organized spaces where everything is exactly where it should be. Whether you’re dealing with models, textures, renders, or scripts, this tool helps sort and label files with zero fuss. It even renames files with duplicate names so nothing gets lost, keeps a detailed CSV report with a handy summary, and tells you exactly where each file ended up. It’s like having a super-organized assistant who actually likes dealing with production folders.
Check it out!
My senior thesis project was a deep dive into how numbers, physics, and algorithms help bring animated worlds to life. Over seven weeks, I explored the powerful role that math and science play in Pixar’s in-house rendering software, RenderMan, and how it fuels everything from realistic lighting to jaw-dropping crowd scenes. I looked at the technical magic behind set design, 3D modeling, hair and cloth simulation, lighting setups, and crowd systems—all through the lens of STEM. This project combined my love for art and technology, and I had the honor of presenting my research at the Symposium of Artists and Scholars at Randolph College in April 2024.
Check it out!